Friday, May 13, 2022

Meet Crappy, our new mascot!

Meet the official Crapsoft Studios mascot...the aptly named Crappy!


Crappy embodies our development philosophy at Crapsoft Studios, creating indie games of a quality that lives up to the name of our studio. 

Discord is now up! Click here to join! If you're interested in keeping up with all the latest Crapsoft Studios news (which honestly isn't a whole lot) and/or being a beta tester, this is your chance to get your name in the credits of a game that might be published...at some point in the future.

Crapsoft Studios is also expanding our development team with the addition of long-time supporter runandjump who may be assisting with some graphic design and programming projects.

We will also be revamping and updating our blogsite in the near future.

Sunday, January 5, 2020

Happy (Belated) 2020 from Crapsoft!

Still alive. Still developing. Still procrastinating. I am working on a new development for Cliche Quest but it's in the early stages right now so I don't want to make any promises, get hopes up or start a kickstarter and ask people for millions of dollars ala Star Citizen. I am working on all original artwork but on a manageable scale so it won't be the biggest, bestest, openest worldest RPG ever.

I am still kicking myself over not releasing a decade ago back when cliche RPGs weren't quite so...well, cliche. But with any luck, I might be looking at a small commercial release in 20XX so keep an eye out in Forbes for a picture of me on the cover on my yacht and a story about how I turned a cheesy 2D JRPG into a cheesy 2D JRPG empire.

I will be sending beta invites out when it's ready for testing. If you're interested in joining the beta test, let me know! 

I'm looking forward to having some extra spare time on my hands in the latter half of this year and getting a well deserved break from my past 20 years of military service. It's finally time to let the next generation of young men and women pick up cigarette butts outside the barracks. Thanks for your/my service!

Have a great 2020 whoever is reading this. ;)


Sunday, March 16, 2014

Cliche Quest now available!

CRAPOSFT STUDIOS PROUDLY PRESENTS...




Finally...at long last...Cliche Quest, a project 5 years in the making and immutable proof that I can work on a deadline!

Cliche Quest is a humorous, tongue-in-cheek good bad parody of classic RPGs complete with overused cliches, tropes and storylines.  The premise is Dark Lord (of course) and his minions are terrorizing the land in search of the 5 Cliches of Power. With them he can rule Cliche Land...and somehow only you can stop him. Also, you kinda have to...and you don't want to dammit.

The game is available for download here, where you can also see videos, images and more:
http://rpgmaker.net/games/5464/

The game is also available on Steam Workshop if you own RPG Maker VX Ace:
*If you do not own RPGMVXACE use the link above to download the game.*
http://steamcommunity.com/sharedfiles/filedetails/?id=239245481

Thursday, December 26, 2013

Happy Holidays from Crapsoft!

Happy holidays everyone!

A new year of abandon/vaporware is almost upon us!  Just kidding...but seriously...

The new Cliche Quest has received a lot of support and it's still in development.  Projected release was for Q1 2014 but it might end up being closer to Q2 due to the fact that I'm packing up all my shit and getting ready to move.

I've been playing a lot more games than I've been making lately too, including the new DayZ Standalone Alpha which is...awesome.

See ya in 2014!

Sunday, August 4, 2013

Cliche Quest returns!

Just a quick update for now.  I'm currently working on Cliche Quest, a project I started in 2009.  It's a RPG that doesn't just poke fun at RPG cliches, it wholly embraces them...which I realize ironically is cliche in itself.

Dark Lord and his minions are terrorizing the land in search of the five cliches of power.  With them he can rule all Cliche Land.  It's up to you, even though you really, really don't want...to stop Dark Lord and save Cliche Land.  The game starts as you wake up (like all RPGs) and Dark Lord steals your most prized possession, a nifty hat.

Wednesday, March 28, 2012

Development Delay: Bears Blamed

I'm currently working through some development delays on my two concurrent projects, MarioRL and Hired Gun: EP1 Crash & Burn due to pesky stuff like my job, family, "real life" and of course the real culprit...Bears!!!! /colbert

Also, "Peyote", the web-comic artist who I was working with HGEP1 on is calling it quits in Pardus along with "Hired Gun" who the comic and game ironically, is based on.  I've cut down the original plans for the game but am still continuing work on it.

Vaporware?  Not on my watch.

I just wanted to you update you all, my (zero) fans or any random passerbys who might be curious.

Monday, March 12, 2012

MarioRL, a Super Mario Bros Roguelike


I'm working on MarioRL right now as my entry in the annual 7DRL contest.  7DRL is a programming competition that takes place annually.  The goal is to make a finished, playable Roguelike (aka dungeon crawler) game in 7 days.

There aren't any actual prizes or places.  If you finish your game in the allotted 7 days, you're a winner basically.

There are a lot of great roguelikes based on other games such as DoomRL, CastlevaniaRL, ZeldaRL and so on.  I realize a Mario themed anything isn't incredibly original but it hit me this weekend that no one has ever made a roguelike based on Super Mario Bros, a game ripe for rogueliking.  I mean, you travel through various dungeons, fighting monsters trying to rescue a princess.  A little cliche sure but perfect!

I'm using GM:HTML5 which I just purchased last week so I'm not sure how great of an idea that was but I'm rapidly learning the GML scripting language.  GM:HTML5 does have drag and drop game creation but for something like a roguelike game you definitely have to use the scripting language.

It's similar to Java or C++ in a way and while I'm no expert in either, I'm picking it up fairly quickly.

With any luck, I'll have a playable game by the contest's deadline and once that's over, I'll take my tune polishing and fine-tuning it.

And of course, here are some screenshots: